We've seen the evidence over the ages. Psychiatry and the mental health industry cashing in on made up rubbish. All of these pseudo disorders are due to Behaviors. IE you dont do what we dont want you to do so we will punish you with a disorder. It was slavery, its was homosexuality, it was hysteria, countless made up rubbish. Real scientists dont make up crap like that. Its time we all decide that Psychiatry is the disorder of being judgmental about other people and supplying politics and government with the tools to label people that dont conform to their liking. Get rid of psychiatry it harms and devalues medicine although the latter is becoming more and more pseudo scientific.
Internet Gaming Disorder in DSM-5
A disorder for further study.
Posted Jul 18, 2014
Internet Gaming Disorder is a “Condition for Further Study” in the DSM-5 (APA 2013). This means that it is not an "official" disorder in the DSM, but one on which the American Psychiatric Association request additional research. Upon further research, the APA may or may not decide to make the disorder "official" in future editions of the DSM.
The DSM-5 states that Internet Gaming Disorder is most common in male adolescents 12 to 20 years of age. According to studies, it is thought that Internet Gaming Disorder is more prevalent in Asian countries than in North America and Europe (APA, 2013).
Internet-based gambling is not included in the diagnostic criteria for Internet Gaming Disorder. This is because Internet-based gambling is already included in the Gambling Disorder diagnostic criteria.
There are severity modifiers for Internet Gaming Disorder: mild, moderate, or severe. These modifiers are based on how much time is spent playing the games, and how much they impact a person’s overall functioning.
In summary, the diagnostic criteria for Internet Gaming Disorder include:
- Repetitive use of Internet-based games, often with other players, that leads to significant issues with functioning. Five of the following criteria must be met within one year:
- Preoccupation or obsession with Internet games.
- Withdrawal symptoms when not playing internet games.
- A build-up of tolerance—more time needs to be spent playing the games.
- The person has tried to stop or curb playing Internet games but has failed to do so.
- The person has had a loss of interest in other life activities, such as hobbies.
- A person has had continued overuse of Internet games even with the knowledge of how much they impact a person’s life.
- The person lied to others about his or her Internet game usage.
- The person uses Internet games to relieve anxiety or guilt—it’s a way to escape.
- The person has lost or put at risk and opportunity or relationship because of Internet games.
Again, while Internet Gaming Disorder is not an "official" disorder in the DSM-5, the APA is encouraging further research on the disorder for possible inclusion in future editions of the DSM.
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