Dreams have been described as dress rehearsals for real life, opportunities to gratify wishes, and a form of nocturnal therapy. A new theory aims to make sense of it all.
A new article on mentorship in the sciences was recently retracted by the journal Nature Communications. But was this warranted or are we entering an age of science censorship?
Some anti-media pressure groups warn parents about the dangers of screens. But perhaps we should warn parents they're getting bad advice from these groups.
Did the popular Netflix show "13 Reasons Why" spark an increase in youth suicides? The answer may say more about societal morality than it does about television.
The presumed nominees for the two major parties are the oldest in US history. What's the likelihood that our next president will have at least mild cognitive impairment?
Some historians have criticized the New York Times 1619 Project, a narrative on slavery in the U.S., as factually challenged. Why is it so hard to get the facts of history straight?
In terms of production values, Mr. Rogers' Neighborhood is kind of terrible. Yet most of us can't help finding the man himself to be a hero for our dark times.
Did Louis XVI's "addiction to hunting" lead to the French Revolution? Or does his example suggest we need to rethink our modern conceptualization of addiction altogether?
The American Psychiatric Association and World Health Organization have moved forward with diagnoses pathologizing heavy video game play. But is it the right thing to do?
One textbook suggests we learn from Hitler's high self-esteem that self-esteem is no bridge to ethical behavior. But is Hitler's self-esteem just another fable we tell students?
Did a new Dartmouth study show that violent video games increase youth aggression? Nope. It's the culture of psychological science that is the problem, not video games.
We worry so much about violence in our video games. But perhaps we are influenced less by what's in the media than by how we use it. This article examines whether it is truly violence in video games that stokes aggression...or whether it is competitive play and whether action games are much different from competition in sports, debate and elsewhere.
Politicians, activists and scholars and hotly debating video game violence effects once again. And that's too bad. All of this attention is doing little more than severely damage the credibility of the field.