Is it possible that fantasy or gaming could have prevented the brutal slayings at Fort Hood? Perhaps.
The motive for the shooting wasn't clear. But Maj. Nidal Malik Hasan, the accused shooter, was said to have expressed some anger about the wars in Iraq and Afghanistan. Too bad he did not find the proper venue to express that anger.
The power of simulations and make-believe have been proven. By play-acting scenarios --- be it Civil War re-enactment, a model UN, the classic role-playing game Dungeons & Dragons (D&D) or an online game like World of Warcraft (WoW) --- we can imagine different outcomes. We can pretend to be good and chivalrous, or evil or villainous, all within the safe realm of a play. And by role-playing, which is a kind of inhabiting other sides of ourselves, and other possible personalities, we imagine how others live.
Gaming and fantasy play give us the chance to take risks in controlled ways. They let us sort out complex feelings of fear and anger. They let us blow off steam. Contrary to the fears of a post-Columbine High School world, gamers don't mix up reality with fantasy. But some people, and perhaps Nidal Malik Hasan was one of them, let reality become too burdensome. Obsessed with their own emotions, they lose their sense of what is right and wrong. And then they make a huge mistake.

















