Freedom to Learn

The roles of play and curiosity as foundations for learning
Peter Gray, a research professor of psychology at Boston College, is a specialist in developmental and evolutionary psychology and author of an introductory textbook, Psychology. See full bio

The Value of Play I: The Definition of Play Provides Clues to Its Purposes

Freedom to quit is an essential aspect of play's definition.

Strong pressure to perform well inhibits creativity and learning by focusing attention strongly and narrowly on the goal, thereby reducing the ability to focus on means. In the pressured state, one tends to fall back on instinctive or well-learned ways of doing things. That way of responding to pressure is adaptive in many emergency situations. When a tiger is chasing you, you use whatever means you have already learned for getting away or hiding; that is not a good time to experiment with new ways. Experts in any realm can usually perform well in the pressured state because they can call on their well-learned, habitual modes of responding and don’t need to learn anything new or act creatively. Their attention can focus on producing the best possible outcome using the repertoire of actions that are already second nature to them.

When we pressure students to do well on their schoolwork by constantly evaluating their work, we put them into a non-playful, goal-directed state that may motivate those who already know how to do it to perform well, but inhibits experimentation and learning in those who don’t already know how. Pressure widens the performance gap between experts and novices. Even experts, though, must play at their activity of expertise if they are going to rise to still higher levels of expertise. And, in some realms, such as art and essay writing, creativity is required no matter how much experience a person has had, and a playful mind always performs best in those realms.

When an activity becomes so easy, so habitual, that it no longer requires conscious mental effort, it may lose its status as play. That is why players keep making the game harder, or different, or keep raising the criteria for success. A game is a game only if an active, alert mind is required to do it well.
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Does this extended definition of play make sense to you? Does it fit with the way that you think of play in everyday life? I ask this question genuinely. I want, for my own work, to be sure that I am using a concept of play that fits with the concept of play that people find useful in everyday discourse. I would very much appreciate your comments on this.

As I said, over the next few weeks I will be elaborating on the various functions of play, both for children and for adults, and I will refer from time to time to the definition of play that I have provided in this post. Keep tuned.
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Reference
Lev S. Vygotsky, “The Role of Play in Development,” in M. Cole, V. John-Steiner, S. Scribner, & E. Souberman (Eds.). Mind in Society: The Development of Higher Psychological Processes, 92-104. (1978, original essay published in 1933).

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