Do all great scientists make their best discoveries in the lab?
Probably not physicist Richard Feynman, for whom a flying plate in a
college cafeteria led to a quick calculation of electron orbits and
eventually the Nobel Prize. Certainly not medical researcher Alexander
Fleming, who was culturing mold for his hobby, microbe paintings, when he
accidentally spawned the moss-colored
Penicillium notatum,which yielded the first
antibiotic. The annals of science are filled with lunchtime discoveries
and productive goofing-off, as geniuses amass disparate elements in
service of their craft. But how exactly does play contribute to
creativity? For more than a decade, scholars Robert and Michèle
Root-Bernstein have sought empirical answers to this highly unempirical
question.
Robert Root-Bernstein, Ph.D., a professor of physiology at Michigan
State University, recently compared the hobbies of 134 Nobel laureates in
chemistry to the hobbies of a control group of scientists in the Sigma Xi
society. Root-Bernstein found that the Nobelists were highly accomplished
outside the lab. More than half had at least one artistic avocation, and
almost all had an enduring hobby, from chess to insect collecting.
One-quarter of the Nobelists were musicians, and 18 percent practiced
visual arts such as drawing or painting. Writing and poetry were also
well represented, especially compared to the Sigma Xi members, among whom
less than 1 percent engaged in any hobbies. Root-Bernstein is expanding
his survey to include Nobel Prize winners in physics and medicine (he
obtains information through biographical studies and interviews with
living laureates). Meanwhile, independent scholar Michèle
Root-Bernstein, Ph.D., is writing a book about one type of play: the
creation of imaginary worlds in childhood.
Psychologists traditionally consider this phenomenon, known as
"world-play," to be rare. Yet Michèle Root-Bernstein found evidence
of juvenile world-play among 38 percent of MacArthur Fellows who
responded to her inquiries. (The John D. and Catherine T. MacArthur
Foundation gives unsolicited "genius" grants to highly accomplished or
promising individuals in the arts, sciences and public affairs.)
Two-thirds of MacArthur Fellows who acknowledged childhood world-play
cited a connection between their kingdoms of yore and their adult work.
Of those who never engaged in childhood world-play, half still felt that
some type of play prepared them for their current endeavors.
But how do hobbies and imagination help foster professional
breakthroughs? "One possibility is that people are geniuses because they
are polymaths and have a huge range of talents," says Robert
Root-Bernstein. "There's not much the rest of us can learn from that. But
another possibility is that an avocation helps you learn skills."
In the Root-Bernsteins' book
Sparks of Geniusthey amass evidence of 13 cognitive
tools, including imagining, abstracting and, yes, playing, that may
contribute to creativity by helping people synthesize knowledge across
domains. For instance, Einstein employed "body-thinking," wherein he
imagined himself a charged particle. Richard Feynman engaged in "acoustic
imaging," expressing his experience of mathematical equations by
muttering and pounding. (It probably helped that he was an enthusiastic
bongo drummer.) Synaesthesia, the blurring of the senses, is cited again
and again by accomplished scientists, artists, writers and musicians who
experience writing as music, music as color, or colors as numbers.
The Root-Bernsteins maintain that the key is not to just slave away
at the piano or the easel, but to "find the links between everything in
your life, the connections that others miss." You may not unlock the
origins of the universe, but you'll see the world in a different
way.
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