Live Forever

We can touch and feel this technology today. We just can't make the nanobots small enough, not yet anyway. But miniaturization is another one of those accelerating technology trends. We're currently shrinking the size of technology by a factor of 5.6 per linear dimension per decade, so it is conservative to say that this scenario will be feasible in a few decades. The nanobots will capture the locations, interconnections and contents of all the nerve cell bodies, axons, dendrites, presynaptic vesicles, neurotransmitter concentrations and other relevant neural components. Using high-speed wireless communication, the nanobots will then communicate with each other and with other computers that are compiling the brain-scan database.

If this seems daunting, another scanning project, that of the human genome, was also considered ambitious when it was first introduced 12 years ago. At the time, skeptics said the task would take thousands of years, given current scanning capabilities. But the project is finishing on time nevertheless because the speed with which we can sequence DNA has grown exponentially.

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Brain scanning is a prerequisite to Winston and Nellie's virtual life--and apparent immortality.

In 2029, we will swallow or inject billions of nanobots into our veins to enter a three dimensional cyberspace--a virtual reality environment. Already, neural implants are used to counteract tremors from Parkinson's disease as well as multiple sclerosis. I have a deaf friend who can now hear what I'm saying because of his cochlear implant. Under development is a retinal implant that will perform a similar function for blind people, basically replacing certain visual processing circuits of the brain. Recently, scientists from Emory University placed a chip in the brain of a paralyzed stroke victim who can now begin to communicate and control his environment directly from his brain.

But while a surgically introduced neural implant can be placed in only one or at most a few locations, nanobots can take up billions or trillions of positions throughout the brain. We already have electronic devices called neuron transistors that, noninvasively, allow communication between electronics and biological neurons. Using this technology, developed at Germany's Max Planck Institute of Biochemistry, scientists were recently able to control from their computer the movements of a living leech.

By taking up positions next to specific neurons, the nanobots will be able to detect and control their activity. For virtual reality applications, the nanobots will take up positions next to every nerve fiber coming from all five of our senses. When we want to enter a specific virtual environment, the nanobots will suppress the signals coming from our real senses and replace them with new, virtual ones. We can then cause our virtual body to move, speak and otherwise interact in the virtual environment. The nanobots would prevent our real bodies from moving; instead, we would have a virtual body in a virtual environment, which need not be the same as our real body.

Like the experiences Winston and Nellie enjoyed, this technology will enable us to have virtual interactions with other people--or simulated people--without requiring any equipment not already in our heads. And virtual reality will not be as crude as what you experience in today's arcade games. It will be as detailed and subtle as real life. So instead of just phoning a friend, you can meet in a virtual Italian bistro or stroll down a virtual tropical beach, and it will all seem real. People will be able to share any type of experience--business, social, romantic or sexual--regardless of physical proximity.

The trip to virtual reality will be readily reversible since, with your thoughts alone, you will be able to shut the nanobots off, or even direct them to leave your body. Nanobots are programmable, in that they can provide virtual reality one minute and a variety of brain extensions the next. They can change their configuration, and even alter their software.

While the combination of human-level intelligence in a machine and a computer's inherent superiority in the speed, accuracy and sharing ability of its memory will be formidable--this is not an alien invasion. It is emerging from within our human-machine civilization.

But will virtual life and its promise of immortality obviate the fear of death? Once we upload our knowledge, memories and insights into a computer, will we have acquired eternal life? First we must determine what human life is. What is consciousness anyway? If my thoughts, knowledge, experience, skills and memories achieve eternal life without me, what does that mean for me?

Consciousness--a seemingly basic tenet of "living"--is perplexing and reflects issues that have been debated since the Platonic dialogues. We assume, for instance, that other humans are conscious, but when we consider the possibility that nonhuman animals may be conscious, our understanding of consciousness is called into question.

The issue of consciousness will become even more contentious in the 21st century because nonbiological entities--read: machines--will be able to convince most of us that they are conscious. They will master all the subtle cues that we now use to determine that humans are conscious. And they will get mad if we refute their claims.

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